What is STEAM education?

What is STEAM education?
  1. The origin of STEAM education

  2. The Benefits of STEAM Education

  3. Why is STEAM so important?

  4. STEAM vs. STEM

  5. STEAM Education & micro:bit

  6. The Future of STEAM Education

  7. Conclusion

 

The origin of STEAM education

STEAM is an educational field intended to instill in children an interest in and love for the arts and sciences from an early age. Science, technology, engineering, the arts, and mathematics are similar fields of study in that they all involve creative processes and use a single method of inquiry and investigation. Teaching students relevant and in-demand skills that prepare them to become innovators in an ever-evolving world is paramount not only to their own future but also to the future of our nation.

In the 1980s, the National Science Foundation (NSF) established the first program dedicated to promoting K-12 STEAM education, followed by other government agencies and private organizations creating similar programs. Interest in STEM education continued to grow through the 1990s and 2000s, with an increasing emphasis on incorporating technology and engineering into the curriculum.

 

Today, STEAM education is a key component of many educational systems around the world and is considered essential to prepare students for the challenges of the 21st century, such as technological innovation, global competition, and environmental sustainability.

Additionally, STEAM education provides students with a deep understanding of the natural and technological world. This understanding helps us make informed decisions about the use of technology, the impact of human activities on the environment, and the impact of scientific discoveries.

 

The Benefits of STEAM Education

STEAM education has many benefits for students, teachers, and society as a whole. Some of these advantages are:

 

1. Foster creativity and innovation

STEAM education fosters creativity and innovation by encouraging students to explore new ideas, try different approaches, and come up with new solutions to complex problems. This encourages innovation and economic growth.

 

2. Develop critical thinking and problem-solving skills

STEAM education helps students develop critical thinking and problem-solving skills by exposing them to real-world problems that require reasoning, analysis, and synthesis. This will prepare you to tackle complex issues in your personal and professional life.

 

3. Improve your career prospects

A STEAM education provides students with the skills and knowledge needed to pursue careers in a wide range of fields, including medicine, engineering, computer science, and environmental science. These careers are in high demand and offer high salaries and opportunities for growth and advancement.

 

4. Promoting scientific research and discovery

STEM education plays an important role in advancing scientific inquiry and discovery. We equip the next generation of scientists and engineers with the knowledge and skills they need to push the boundaries of knowledge and make breakthrough discoveries.

 

Why is STEAM so important?

A large part of the education system's job is to prepare students for the future world of work.

This is why STEAM training is important. Students explore through curiosity, play, and hands-on learning. Who knows? Their discoveries could lead to their next great career in STEAM. The tricky part is that many STEAM operators are constantly evolving. You can't predict the future of jobs, but you can equip students with the knowledge and skills they need to succeed in those jobs.

Also, the earlier students are exposed to STEM subjects, the better. According to a Microsoft survey, four in five (78%) college STEM students choose to study STEM in high school or earlier, and one in five (21%) college students choose to study STEM in middle school or earlier. However, only one in five colleges STEM students feel their K-12 education has adequately prepared them for college STEM courses.

Stephen F. DeAngelis, president of technology innovator Enterra Solutions, said in a Wired article: "Educating students in STEM subjects (if taught properly) can prepare them for life, regardless of their chosen career path." "In these subjects, students learn critical thinking and problem-solving skills that they can use throughout their lives to get through tough times and seize opportunities when they present themselves."

Even for students who do not choose a career in one of the MINT/MINT fields, the skills students gain through a STEM education are transferable to almost any career.

 

STEAM vs. STEM

STEM stands for Science, Technology, Engineering, and Mathematics and STEAM adds "Art". But the difference between STEM and STEAM is much more than just fixing another character or adding design skills to STEM. STEM clearly focuses on scientific concepts, but STEM builds on these concepts through the creative process. Students use both the right (creative) and left (logical) sides of the brain to innovate and solve problems.

 

Although they are similar, STEAM and STEM education are not interchangeable terms. STEAM uses the same concepts as STEM, but STEAM also incorporates the arts and humanities. But educators say that adding arts and crafts to a STEM project or making it "look cool," isn't the only way to teach STEM.

Instead, the arts need to be integrated into the classroom so students can see how all the related disciplines are connected and work together. This allows students to develop and use skills inherently rooted in the arts and humanities, such as empathy, creativity, and communication.

 

STEAM Education & micro:bit

Steam Education (Science, Technology, Engineering, Arts, Mathematics) is an educational approach that integrates these disciplines into a coherent learning experience for students. One way to incorporate STEAM into the classroom is with the micro:bit. This is a small programmable device designed to teach basic programming and electronics concepts.

 

Here are some ways to integrate the micro:bit into your STEAM education.

Science: Collect and analyze data using the micro:bit. Students can program the device to measure temperature, light, sound, and other environmental factors. You can then use this data to run experiments and draw conclusions.

Technology: The micro:bit is a great way to teach basic programming skills. Using block-based programming languages like Scratch and JavaScript, students can program their devices to perform a variety of tasks, including B. Displaying text or graphics on the LED screen.

Engineering: The micro:bit allows students to design and build their own projects. Sensors and other electronic components can be used to create inventions like temperature sensors and motion-activated alarms.

Art – Create interactive art installations with your micro:bit. Students can program their devices to display animations and respond to user input in creative ways.

Math: Students can use the micro:bit to learn and apply math concepts. For example, you can program your device to solve math problems or create visualizations of math functions.

As far as I know, ELECFREAKS is a company specializing in micro:bit accessories. We are also a designated distributor of micro:bit. It has been around for 10 years and continues to contribute to global STEAM education and continues to fund coding learning in schools around the world.

Also, if you want to get into the field of STEAM education through micro:bit, you may want to consider buying from this company.

 

The Future of STEAM Education

"If today's children and students are our future, this is the kind of education we need," said the founder of the World Innovation Institute a few years ago, when STEAM was gaining momentum, writes Naveen Jain. "The traditional standardized rote learning system that teaches tests is exactly the kind our children don't need in a world that is systematic, ever-present, and bewildering with global challenges. "Today's education system is misfocused on teaching children to solve real-world problems and is often interdisciplinary or collaborative in approach.

This same thinking drives many educators to master the art of STEAM education and better prepare students for future career opportunities.

 

Conclusion

Many students have greater aptitudes and affinities for the arts and humanities or mathematics and sciences. STEAM education takes an integrated and holistic approach that helps students understand these disciplines as part of a larger whole. Instead of being sidelined or excluded from a particular issue, you can work with others to solve problems and see the issues you're struggling with differently.