12. Case 10: Finger-guessing game
12.1. Purpose
Use the Smart Coding Kit to create a finger-guessing game
12.2. Material
1 x smart coding kit
12.3. Software
12.4. Programming
Step 1
Set both the variables “i” and “k” as 0 and show the on start icon
Set the wireless group
While pressing button A or/and B, set the variable “k” as the equivalent number and send it to show the icon accordingly
After receiving the data, save the data as variable “i”
Step 2
In the Forever block, judge the value of “i” and “k”, if they are not 0, it means both the players give a “fist”
The winner will be judged by the comparasion of “i” and “k”
Set both the varibles “i” and “k” as 0 and be prepared for the next round
Link
You can also download it direcly below:
12.5. Result
Choose to give a “fist” through button A or/and B, the results will be given accordingly, the winner has a smile face and the loser has a cry face on the micro:bit.